Catos Engine (Source) 0.0.1
Lightweight Game engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 Ncatos
 Nmath
 CQuaternion
 CVector2
 CVector3
 CAppMain class that holds all information
 CAppCreationInfoA struct that holds all info the application needs at launch
 CHashFunc
 Chashmap
 Chashnode
 Ckey_not_found
 CMethodStores a function pointer for running it
 CMethodHolder
 CMethodHolderImpl
 CMethodInvokerMethodInvoker invokes the method (with args) given at creation
 Cno_item_found
 CNode
 CPairSimple struct to hold 2 objects
 CPropertySee PropertyImpl for details
 CPropertyImplPropertyImpl implements Property and holds an member function pointer. Used to get an value of an field of an Type's instance
 CRegistryThe registry is the core system and provides reflection to the rest of the engine
 CRendererThe renderer is the Master class that handles everything getting drawn properly
 CRendererCreateInfo
 CRenderPass
 CRenderPassCreationInfoInfo about how the RenderPass should be created
 CRenderPipeline
 CScriptInfoObject that holds info about a Script
 CScriptingEngine
 CShader
 CShaderCreateInfo
 CstringCustom string class that functions as dynamic C_str
 CTypeInfoTypeinfo is an object that holds all information about a specific type
 Cvector
 Citerator
 CWindow
 CWindowCreationInfo
 CComponentTest
 CFoo
 Cnode3d
 Cout_of_range
 Cscene
 CTransformComponent