Catos Engine (Source) 0.0.1
Lightweight Game engine
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catos::RenderPassCreationInfo Struct Reference

Info about how the RenderPass should be created. More...

#include <renderPass.h>

Public Attributes

bool willBeVisible = false
 If the Pass will be presented to the Window.
 
Vector2 size {512, 512}
 The size of the Pass's image.
 
bool resizeToRenderSize = false
 If the pass should resize to the global Render size.
 
PassType passType = PassType::COLOR
 

Detailed Description

Info about how the RenderPass should be created.

Member Data Documentation

◆ passType

PassType catos::RenderPassCreationInfo::passType = PassType::COLOR

◆ resizeToRenderSize

bool catos::RenderPassCreationInfo::resizeToRenderSize = false

If the pass should resize to the global Render size.

◆ size

Vector2 catos::RenderPassCreationInfo::size {512, 512}

The size of the Pass's image.

◆ willBeVisible

bool catos::RenderPassCreationInfo::willBeVisible = false

If the Pass will be presented to the Window.


The documentation for this struct was generated from the following file: