Catos Engine (Source) 0.0.1
Lightweight Game engine
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catos::math::Quaternion Struct Reference

#include <vecs.h>

Public Member Functions

bool operator== (Quaternion &b) const
 
Quaternionoperator= (float val)
 
void operator+ (Quaternion &b)
 
void sIdentity ()
 

Public Attributes

float x
 
float y
 
float z
 
float w
 

Member Function Documentation

◆ operator+()

void catos::math::Quaternion::operator+ ( Quaternion & b)
inline

◆ operator=()

Quaternion & catos::math::Quaternion::operator= ( float val)
inline

◆ operator==()

bool catos::math::Quaternion::operator== ( Quaternion & b) const
inline

◆ sIdentity()

void catos::math::Quaternion::sIdentity ( )
inline

Member Data Documentation

◆ w

float catos::math::Quaternion::w

◆ x

float catos::math::Quaternion::x

◆ y

float catos::math::Quaternion::y

◆ z

float catos::math::Quaternion::z

The documentation for this struct was generated from the following file: