Catos Engine (Source) 0.0.1
Lightweight Game engine
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catos::math::Vector3 Struct Reference

#include <vecs.h>

Public Member Functions

bool operator== (Vector3 &b) const
 
Vector3operator= (float val)
 
void operator+= (Vector3 &b)
 

Public Attributes

float x
 
float y
 
float z
 

Member Function Documentation

◆ operator+=()

void catos::math::Vector3::operator+= ( Vector3 & b)
inline

◆ operator=()

Vector3 & catos::math::Vector3::operator= ( float val)
inline

◆ operator==()

bool catos::math::Vector3::operator== ( Vector3 & b) const
inline

Member Data Documentation

◆ x

float catos::math::Vector3::x

◆ y

float catos::math::Vector3::y

◆ z

float catos::math::Vector3::z

The documentation for this struct was generated from the following file: